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	<title>Bruna Ricardo</title>
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		<title>Using Cynefin to Create Digital Products</title>
		<link>https://www.softdesign.com.br/en/blog/using-cynefin-to-create-digital-products/</link>
					<comments>https://www.softdesign.com.br/en/blog/using-cynefin-to-create-digital-products/#respond</comments>
		
		<dc:creator><![CDATA[Bruna da Silva Ricardo]]></dc:creator>
		<pubDate>Thu, 18 May 2023 11:29:28 +0000</pubDate>
				<category><![CDATA[Product Conception]]></category>
		<category><![CDATA[Product Experimentation]]></category>
		<category><![CDATA[cynefin]]></category>
		<category><![CDATA[digital products]]></category>
		<category><![CDATA[product conception]]></category>
		<category><![CDATA[product experimentation]]></category>
		<guid isPermaLink="false">https://softdesign.com.br/en/?p=7582</guid>

					<description><![CDATA[<p>According to Karina Hartmann, Head of Product and Innovation at SoftDesign, we are going through a unique moment in the Product Area: there is a constant review of concepts, new connections between theories, and the discovery of emerging tools. Even if, on one hand, it is exciting to work in such a lively area, this effervescence [&#8230;]</p>
<p>O post <a href="https://www.softdesign.com.br/en/blog/using-cynefin-to-create-digital-products/">Using Cynefin to Create Digital Products</a> apareceu primeiro em <a href="https://www.softdesign.com.br/en">SoftDesign</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>According to <a href="https://www.linkedin.com/in/karinahartmann/" target="_blank" rel="noreferrer noopener">Karina Hartmann</a>, Head of Product and Innovation at SoftDesign, we are going through a unique moment in the Product Area: there is a constant review of concepts, new connections between theories, and the discovery of emerging tools. Even if, on one hand, it is exciting to work in such a lively area, this effervescence is reflected many times in a feeling of insecurity in people who work with product: <a href="https://softdesign.com.br/en/blog/the-product-owners-role-in-the-product-team/" target="_blank" rel="noreferrer noopener">Product Managers, Product Owners</a>, and <a href="https://softdesign.com.br/en/blog/the-designers-role-in-the-product-team/" target="_blank" rel="noreferrer noopener">Product Designers</a>.&nbsp;</p>



<p>The eagerness in putting into practice all methodologies and frameworks considered the most current ones in the product community, may end up deviating us from the actual goal of our work: to create value. In this sense, how <strong>Cynefin</strong> can help us with this challenge?&nbsp;</p>



<h3 class="wp-block-heading" id="h-what-is-cynefin-nbsp">What Is Cynefin?&nbsp;</h3>



<p>Cynefin is a conceptual framework created at <a href="https://www.ibm.com/us-en/" target="_blank" rel="noreferrer noopener">IBM</a> (1999) to solve an issue of how decisions were made at the company. It is not a tool per se, but a <strong>model to organize our minds</strong>, offering clearer and more objective ways of thinking about each problem we face.&nbsp;</p>



<p>Applying the framework on a daily basis to Product Owners, Cynefin helps with the challenge of handling the flood of ideas, issues, and processes. This way, it is possible to maximize the value of each delivery without feeling lost among so many techniques that come up every year.&nbsp;</p>



<p>The foundation of the model is the division of issues into four main quadrants: <strong>obvious things; complicated things; complex things; and chaotic things</strong>. There are other nuances as well but, in this article, we will focus on the four main quadrants that can help solve the most latent issues when it comes to the development of <a href="https://softdesign.com.br/en/blog/digital-products-apps-platforms-and-enterprise-software/" target="_blank" rel="noreferrer noopener">digital products</a>.&nbsp;</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="600" height="600" src="https://softdesign.com.br/en/wp-content/uploads/2023/05/cynefin_framework.png" alt="" class="wp-image-7583" srcset="https://www.softdesign.com.br/en/wp-content/uploads/2023/05/cynefin_framework.png 600w, https://www.softdesign.com.br/en/wp-content/uploads/2023/05/cynefin_framework-395x395.png 395w, https://www.softdesign.com.br/en/wp-content/uploads/2023/05/cynefin_framework-300x300.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></figure>



<p><em>Source: https://cdn.cognitive-edge.com/</em></p>



<h3 class="wp-block-heading" id="h-1-obvious-things-nbsp">1. Obvious Things&nbsp;</h3>



<p>When we talk about the quadrant of <strong>obvious</strong> <strong>things</strong>, we refer to those that are easy to understand and stable, that is, those that don’t change constantly. The cause-and-effect relationships are simple to understand in this type of issue: when making the right decision, we know what will happen, because the answer is always the same. For this reason, it is easy to establish a best practice to solve this type of issue, which has a single solution.&nbsp;</p>



<p>Evidently, we face situations where the person responsible for this issue still does not know the ideal way to resolve it, but there is such a way and it is obvious for those who master the topic addressed. This is the case of industrial processes, such as in a soda manufacturer, for example. Each part of the process is known and can be repeated easily.&nbsp;</p>



<h3 class="wp-block-heading" id="h-2-complicated-things-nbsp">2. Complicated Things&nbsp;</h3>



<p>If we don’t master our issue but know what we need to search to solve it, we are talking about the quadrant of <strong>complicated</strong> <strong>things</strong>. In this area, we put issues with cause-and-effect relationship that we don’t master and, for this reason, need to be analyzed by an expert on the topic.&nbsp;</p>



<p>Differently from obvious things, there is no single way for us to achieve the desired result; therefore, issues from the complicated quadrant don’t have a single path to follow, but good practices that can serve as inspiration to achieve the goal. It is like in medical procedures, where each case is assessed according to the patient and an acquired knowledge will be applied.&nbsp;</p>



<h3 class="wp-block-heading" id="h-3-complex-things-nbsp">3. Complex Things&nbsp;</h3>



<p><strong>Complex things</strong> are those where the cause-and-effect relationships can only be studied in hindsight. At some point after the event, it may seem obvious, but still wouldn’t be a result that could be predicted beforehand. For this reason, there are no good practices to resolve complex causes; it is necessary to learn patterns along the way to solve this type of issue.&nbsp;</p>



<p>We can have some knowledge on isolate aspects, but the interaction between parts of the problem will only be understood when we fit each one of these independent variables. When we don’t know exactly what to look for, it is nearly impossible to find references in the topic. This is what happens in studies about climate change or when we face a new disease. The previous results do not guarantee the future results.&nbsp;</p>



<h3 class="wp-block-heading" id="h-4-chaotic-things-nbsp">4. Chaotic Things&nbsp;</h3>



<p>On the fourth quadrant, we have the <strong>chaotic things</strong>, related to events that are so sudden they don’t allow us to understand the scenario before making the decision. It is any completely unforeseen and urgent situation, when we are more concerned with saving lives, for example.&nbsp;</p>



<p>This is what happens in natural catastrophes or terrorist attacks where, even with specialists on the topic and recommended practices, those who own this knowledge are not available at the exact time the event occurs. For this reason, the people involved need to make the first emergency decisions, trying to contain the situation immediately.</p>



<h3 class="wp-block-heading" id="h-the-adequate-responses-nbsp">The Adequate Responses&nbsp;</h3>



<p>We are already used to the idea that different issues require different solutions. Proof of it is that we usually suspect when someone presents a simple or obvious solution to an issue we consider complex. Cynefin facilitates organizing, indicating how we should behave when we face the situations from each quadrant:&nbsp;</p>



<ul class="wp-block-list">
<li><strong>For simple things</strong>: first we notice, second we categorize the issue, and then we respond according to the best practice established;&nbsp;</li>



<li><strong>For complicated things</strong>: after noticing, it is necessary to analyze the issue to select the most applicable good practice;&nbsp;</li>



<li><strong>In complex cases</strong>, the act of <em>noticing</em> is no longer the first action to be taken, giving way to <em>exploring</em>. In general, complex problems need <a href="https://softdesign.com.br/en/services/product-experimentation/" target="_blank" rel="noreferrer noopener">Product Experimentation</a>, because we need first collect information and then look at pre-existing patterns, before noticing exactly what we will need to analyze;&nbsp;</li>



<li><strong>In chaotic events</strong>, action takes the lead position. First we take an action to make sure we are not at risk, and then we notice what happened and organize a better response.&nbsp;</li>
</ul>



<h3 class="wp-block-heading" id="h-applying-cynefin-in-developing-digital-products-nbsp">Applying Cynefin in Developing Digital Products&nbsp;</h3>



<p>In the <a href="https://softdesign.com.br/en/services/software-development/" target="_blank" rel="noreferrer noopener">Development</a> of digital products, it is very rare work with obvious or chaotic scenarios. For this reason, we will focus on the <strong>Complicated </strong>and<strong> Complex</strong> quadrants.&nbsp;</p>



<h3 class="wp-block-heading" id="h-cynefin-and-ideation-nbsp">Cynefin and Ideation&nbsp;</h3>



<p>In the beginning of the creation of a digital product, we are in a more complex scenario. We don’t know if our idea makes sense, if this is truly what we should be creating to solve the users’ point pains. At the ends, between the complex and chaotic quadrants, we want to have less uncertainty, we aren’t concerned yet with delivering the product.&nbsp;</p>



<p>At this moment, it doesn’t make sense to discuss productivity and efficiency, we need to talk about learning. Bringing to the reality of a <a href="https://softdesign.com.br/en/blog/startups-how-to-conceive-and-develop-a-digital-product/" target="_blank" rel="noreferrer noopener">startup</a>, for example, this is the phase when we want to validate the issue and its options of solution. This is why it is so relevant to apply <strong>Design Thinking</strong> tools, favoring learning, and lean on innovation and disruption theories. Methods related to innovation, creativity and learning are very useful in this phase.</p>



<h3 class="wp-block-heading" id="h-cynefin-and-validation-nbsp">Cynefin and Validation&nbsp;</h3>



<p>As we move towards a less complex and more complicated scenario, we achieve the moment of validating the <a href="https://softdesign.com.br/en/blog/in-search-of-the-product-market-fit/" target="_blank" rel="noreferrer noopener">product-market fit</a>. In other words: evolving aspects of the product that make it fit the market we want to reach. Here, it makes sense to use methods that are no longer as open, but still absorb changes and adaptations, supporting learning about the experiments we are conducting.&nbsp;</p>



<p>It is the case for us to use <strong>Scrum</strong> or other <strong>Agile Methods</strong>. It is important to remember that we probably wouldn’t be able to use these methods in previous phases, because when we don’t know where to go, our efforts to structure work will probably not bring the result expected.&nbsp;</p>



<h3 class="wp-block-heading" id="h-cynefin-and-fine-tuning-nbsp">Cynefin and Fine-Tuning&nbsp;</h3>



<p>Once the complicated field is achieved, it is time to use more analytical methods, which will allow refining the solution. Only then we will get truly concerned with scale and support of the app, system or platform. We go from a Product Experimentation mindset to focus on a System Analysis or Software Architecture mindset, where we look for best practices to handle defined issues.&nbsp;</p>



<p>However, we know that currently products never achieve stability. Even after achieving scale, and having the feeling that some parts are stable (complicated domain), new ideas, challenges and business opportunities will continue to arise to enhance it, taking us back to the complex universe.&nbsp;</p>



<h3 class="wp-block-heading" id="h-cynefin-and-context-nbsp">Cynefin and Context&nbsp;</h3>



<p>Using Cynefin to organize the issues we need to solve does not mean trying to fit our entire product into a single quadrant. Some parts of our solution may be complex and others may even be obvious.&nbsp;</p>



<p>Also, when we talk about the <strong>Development of Digital Products</strong>, we have different perspectives about the same issue – some parts may be simple from the business standpoint, but complex from the technical or usability standpoint, and vice-versa.&nbsp;</p>



<p>Cynefin is also contextual. That is, a situation that is obvious to one person may be complicated to another person. When we work with a field of knowledge that is completely different from what we are used to, an issue may have a simple solution, but we don’t know it yet – it is not in our repertoire. In this case, we need to resort to a specialist who helps us create an analysis for making decisions.&nbsp;</p>



<h3 class="wp-block-heading" id="h-how-to-apply-cynefin-on-the-product-routine-nbsp">How To Apply Cynefin On The Product Routine&nbsp;</h3>



<p>The discovery work starts with an input: an issue, a difficulty, an idea, etc. From then on, the product team must try to frame the situation in <strong>Cynefin</strong>, to be able to select the most adequate tools. This is roughly divided into:&nbsp;</p>



<ul class="wp-block-list">
<li><strong>High uncertainty </strong>of value, business, usability or feasibility – methods that focus on learning;&nbsp;</li>



<li><strong>Medium uncertainty </strong>of value, business, usability or feasibility – methods that focus on Product Experimentation;&nbsp;</li>



<li><strong>Low uncertainty </strong>of value, business, usability or feasibility – methods that focus on analysis, supported by best practices;&nbsp;</li>
</ul>



<figure class="wp-block-table is-style-stripes"><table class="has-background" style="background-color:#e1e1e1"><tbody><tr><td>﻿</td><td><strong>High Uncertainty<br>Complex</strong></td><td><strong>Medium Uncertainty<br>Complex-Complicated</strong></td><td><strong>Low Uncertainty<br>Complicated</strong></td></tr><tr><td><strong>Value Risk</strong></td><td>Design Thinking Techniques;&nbsp;<br>Ethnographic, qualitative, in-depth survey;<br>Lean Startup and MVP No-Code/Low-Code.</td><td>Benchmarking.<br>Development methods with quick feedback<em> </em>loops (Scrum, Kanban);<br>Product metrics.</td><td>&#8211;</td></tr><tr><td><strong>Business Risk</strong></td><td>MVP;<br>No-Code/Low-Code.</td><td>Development methods with quick feedback<em> </em>loops (Scrum, Kanban);</td><td>Use best practices from the business area.&nbsp;</td></tr><tr><td><strong>Usability Risk</strong></td><td>Quick Product Experimentation with prototypes.</td><td>Development methods with quick feedback<em> </em>loops (Scrum, Kanban);<br>Product metrics.</td><td>Use the best practices from the usability area.&nbsp;</td></tr><tr><td><strong>Technical Feasibility Risk</strong></td><td>Proof of Concept (PoC).</td><td>Spike.</td><td>Use the best practices from the technical area.</td></tr></tbody></table></figure>



<p>The techniques to be used greatly depend on your context and on what you already have on your toolbox (background). On the table below, we classify some tools to help materialize this proposal:&nbsp;</p>



<p>For example, if we are in a scenario where we want to solve a user’s issue, but do not have in-depth knowledge about it and don’t know what the best solution is to resolve it, our value risk fits the Complex quadrant from Cynefin. For these cases, therefore, Product Owner (PO) and Designer will need to choose techniques that favor, first and foremost, learning, such as qualitative in-depth surveys (interviews, observation).&nbsp;</p>



<h3 class="wp-block-heading" id="h-the-best-method-for-each-phase-nbsp">The Best Method For Each Phase&nbsp;</h3>



<p>The main goal for using Cynefin in decision making is enabling the product person to understand not only the best methodology for each phase but also have peace of mind about why applying or not applying each tool. It is important for us to be aware of the context and perspective we are working at; otherwise, we may make completely unproductive efforts.&nbsp;</p>



<p>Without this thinking structure, we risk applying theories and frameworks only because they are trendy: something that makes us, product people, suffer greatly is the glamorization of some tools, believing that there is a separation between innovative methods and outdated practices that no one else should do. The idea of Cynefin is precisely to bring this rationale that there are no glamorous tools but different techniques for every type of situation.&nbsp;</p>



<p class="has-vivid-cyan-blue-color has-text-color"><strong>Are you unsure about which techniques to use in the creation of your Digital Product? Contact us, and our team of specialists will help you!</strong></p>



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</section><p>O post <a href="https://www.softdesign.com.br/en/blog/using-cynefin-to-create-digital-products/">Using Cynefin to Create Digital Products</a> apareceu primeiro em <a href="https://www.softdesign.com.br/en">SoftDesign</a>.</p>
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		<title>Hook Model: Creating Products That Generate Engagement</title>
		<link>https://www.softdesign.com.br/en/blog/hook-model-creating-products-that-generate-engagement/</link>
					<comments>https://www.softdesign.com.br/en/blog/hook-model-creating-products-that-generate-engagement/#respond</comments>
		
		<dc:creator><![CDATA[Bruna da Silva Ricardo]]></dc:creator>
		<pubDate>Thu, 23 Jun 2022 11:25:44 +0000</pubDate>
				<category><![CDATA[Product Conception]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[digital products]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[hook model]]></category>
		<guid isPermaLink="false">https://softdesign.com.br/en/?p=6623</guid>

					<description><![CDATA[<p>Have you ever wondered why some products or services become such a success, being part of our daily routine, to the point that we almost don&#8217;t remember what life was like before them? Have you ever wished you had such a brilliant idea and used technology to completely transform the way people live? What you [&#8230;]</p>
<p>O post <a href="https://www.softdesign.com.br/en/blog/hook-model-creating-products-that-generate-engagement/">Hook Model: Creating Products That Generate Engagement</a> apareceu primeiro em <a href="https://www.softdesign.com.br/en">SoftDesign</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Have you ever wondered why some products or services become such a success, being part of our daily routine, to the point that we almost don&#8217;t remember what life was like before them? Have you ever wished you had such a brilliant idea and used technology to completely transform the way people live? What you may be missing is that building a good <a href="https://softdesign.com.br/en/blog/digital-product-conception-why-choose-softdesign/" target="_blank" rel="noopener">digital product</a> goes far beyond the innovative idea — it is also a continuous effort to analyze and understand the needs of the people for whom the product is intended, and how we can simplify their daily lives.</p>
<p>But, if there is no secret to it, how can we follow the path of success of so many applications that no longer leave the screen of our cell phones? <a href="https://www.linkedin.com/in/nireyal/" target="_blank" rel="noopener" data-wplink-edit="true">Nir Eyal</a> explains how it is possible to create true bonds between people and products by turning them into habits in the book <a href="https://www.nirandfar.com/hooked/" target="_blank" rel="noopener">Hooked: How to build habit-forming products</a> — from strategies applied consecutively to hook and retain users, through the Hook Model, without requiring a large investment in advertising or more aggressive messages.</p>
<h4 id="Habits-and-Digital-Products" class="wp-block-heading">Habits and Digital Products</h4>
<p>According to cognitive psychology, a habit is an automatic behavior triggered by a situational stimulus. That is, anything we do with little or no conscious thought. Add to that the information that we make an average of 35,000 decisions a day, the vast majority of them in front of a computer, cell phone, or internet-connected device.</p>
<p>With that in mind, before taking any idea off the drawing board, start by understanding the power of knowing your user&#8217;s behavior. Make no mistake, we are not talking about big decisions — when you choose to set your alarm clock and get up or hit the snooze button for five more minutes, you have already made your first decision of the day using your cell phone.</p>
<p>Products that become part of our routine were thought of by designers who studied our emotions, motivations, and reactions to connect with internal triggers, not depending on external factors to attract us. This means that when we use a product that really meets our needs, our actions have been planned. For example, the habit of opening Twitter or Instagram when we feel bored.</p>
<h4 id="Hooked-the-Hook-Model" class="wp-block-heading">Hooked: the Hook Model</h4>
<p>The model designed by Eyal, also known as the Hook Model, has four stages that aim to lead the user on a journey through the product: trigger, action, variable reward, and investment. It is important to note that these steps are sequential and constant and that habits are built gradually, that is, they are not created overnight as a great idea.</p>
<p><strong>The trigger stage is a behavior trigger and can be external or internal</strong>. External triggers are calls to actions, stimuli transmitted by the environment where we are, whether virtual or physical, that communicate to the user what he should do next — such as e-mails, links, advertising, or even application icons and restaurant menus. Internal triggers are those that we cannot see or touch. They are more difficult to identify, and perhaps more valuable and more value-creating.</p>
<p>If you think about it, we usually talk about creating digital products to solve the problems or pains of a group of people. Therefore, internal triggers will usually be bad feelings or discomforts, such as boredom, loneliness, and worry. These emotions, however, are not always rationalized by the user.</p>
<p>The idea is that the product is used not only to relieve or solve pains, but also to replace them with positive feelings and thus begin to create a bond. To assertively create triggers, the first step is to identify the particular frustration or pain point in emotional terms. Never get tired of asking why. Another good place to start is by understanding the impulses behind other already successful habit-building products.</p>
<p>The trigger tells the user what to do, but if he doesn&#8217;t act, it is useless. <strong>Action is the second stage of Eyal&#8217;s model and, in turn, for it to occur, a combination of factors is needed: the user must have motivation, ability and a trigger must be present to activate his behavior.</strong> Motivation is the energy for action to happen. While the trigger stimulates the action, the motivation defines the user&#8217;s desire to perform it. The ability has to do with how easy it is for the user to act. For this, we use heuristics, which are cognitive shortcuts. The fewer the steps to reach the goal, the greater the acceptance of the product.</p>
<p><strong>After acting, the variable reward is the next level to hook the user. It is the reward we offer the user, solving his problem or satisfying his need.</strong> It is called variable reward, as it won&#8217;t always be the same type or amount of reward for the same action taken – such as different amounts of likes on published photos, or variation between likes and shares. This helps to keep the user&#8217;s expectation on his reward. If they are finite, as in games with a beginning, middle and end, interest tends to last less, or just the time of completing the game.</p>
<h4 id="How-to-reward-the-user" class="wp-block-heading">How to reward the user</h4>
<p>There are different types of rewards that can be applied together or depending on the product strategy: 1) tribal &#8211; when we feel recognized by a community we care about. This is the case with the number of followers or engagement on Instagram, or up votes for an answer on Stack Overflow; 2) hunting &#8211; the type of reward that creates an expectation in the user, such as social media feeds. Since the user doesn&#8217;t know when he will find something that interests him among so many ordinary things, he keeps scrolling and scrolling the screen; or 3) ego &#8211; a more personal type of gratification, in which there is not necessarily a reward for completing a task, as the satisfaction lies in overcoming personal obstacles.</p>
<p><strong>The last stage of the Hook Model is investment. Before creating mental associations that trigger automatic behaviors, users must invest in the product</strong>. Moreover, that investment is not related to financial value. It is much more linked to effort, dedication, or time. Organizing playlists on Spotify is an investment that creates a great connection with the product. Just like creating a LinkedIn resume or advancing through many stages of a game. All this makes us want to continue using the product, as it values our efforts.</p>
<p>The more user data we store, the more committed we tend to be with the product: personal information, music, photos, etc. After a while, it will be much more difficult to switch to a competitor once we have invested time in a certain product.</p>
<h4 id="Building-lasting-relationships" class="wp-block-heading">Building lasting relationships</h4>
<p>Based on the initial ideas of our text and the Hook Model, ask yourself: do all these techniques replace a good idea? Of course not! Nevertheless, a good product is much more than a great idea or a disruptive technology. It is, above all, knowledge about user behavior, to the point of creating an involuntary involvement capable of creating habits.</p>
<p>Think about what behaviors you want to turn into habits, how people are currently solving this problem, and why your solution will be beneficial to them. The Hook Model&#8217;s goal is to influence customers to use your product on their own, over and over again, without relying on advertisements, promotions, or notifications.</p>
<p>O post <a href="https://www.softdesign.com.br/en/blog/hook-model-creating-products-that-generate-engagement/">Hook Model: Creating Products That Generate Engagement</a> apareceu primeiro em <a href="https://www.softdesign.com.br/en">SoftDesign</a>.</p>
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